Thursday, March 13, 2014

Java Tutorial 1 - Setting Up Eclipse with Slick2D

In order to write your Java programs, you need an IDE, or Integrated Development Enviroment. The IDE takes what you programmed, and then converts it to what the computer can understand. Personally, to write Java code, I use Eclipse, a free IDE. It's efficient, and has a great auto-complete system. For my tutorials, I will be using Eclipse. To get Eclipse, go to www.eclipse.org/downloads, and download the "Eclipse Standard". The installation is pretty easy.

Once you have Eclipse installed, start it up. If a window pops up telling you to pick a location for your workbench, pick a location, and then continue on. When Eclipse opens, a blank window should appear. In the top right corner of eclipse, it should say "Open Workbench". Click on that.

Now that you are at your workbench, you can create a new Java Project by going to File > New > Java Project. The project wizard should pop up. Name your project and click "Finish".

For my tutorials, I will be using a framework to make things easier to create a game. We will be creating a 2D game using the Slick2D framework. You can download Slick2D by going to slick.ninjacave.com. Click "Download".

Go back to Eclipse, and right click on your project in the left menu. Go down to "Properties". In the window that pops up, click on the "Java Build Path" in the left menu. Now click on the "Libraries" tab. To the right should be a "Add External" button. Click on that. Now, in the prompt window that comes up, go to where you put Slick2D. Open it up and look for "lib". In lib, click on Slick.jar. Click "Open". Slick2D is a framework based on the LWJGL framework. Therefor, you need LWJGL. Go to lwjgl.org, and download it. Now, go back to to Eclipse, click on "Add External", then find where you downloaded LWJGL. Open it, and look for "lib". Open lib, and Ctrl-Click lwjgl.jar and lwjgl_util.jar. Now click "Open".

In the Libraries tab, look for the lwjgl.jar and lwjgl_util.jar. Open them by going to the left of there names and clicking the little arrow. It should drop down a list. Click on "Native Location", then click on the "Edit" button to the right. Look for where you downloaded LWJGL. Look for the "Natives" folder. In the natives, click on you operating system and then click "Open." Do this for both lwjgl.jar, and lwjgl_util.jar.

Eclipse is now set up to follow my tutorials!

See you in the next tutorial!

- Bryce

Wednesday, March 12, 2014

RADIANT Tutorials Coming Soon!

Whenever I played video games, I always, in the back of my mind, wanted to know how they were made. One day, I found an online game called ROBLOX. In ROBLOX, there is a huge list of games created with their platform that users have created. They have something called ROBLOX Studio, an easy-to-learn program, in which you could create games on their platform. This is where I first started  programming. I would "study" their studio for hours, until finally, I came across a new feature in the studio.

What Is This Blog About?

Introduction

This blog is the official blog of RADIANT GAMEZ. Right now, there is only one person on the team. That's me. I am what people call an "Indie Developer". I am currently developing a 2D game with the name of "BLAZE". It is currently expected to release to Windows, Mac, and Linux. I am going to post updates on my progress of BLAZE. I would love feedback and suggestions once I get some images and maybe some videos up on the blog.